From the previous post, I described the texturing and shading process of Uyir. In this post, I'll detail the hair and beard creation as well as the facial expressions.
The beard was pretty much straightforward. I painted areas where I wanted his beard to grow and defined tiny hair strands for this using Blender's powerful particle system. The eyelash and eyebrows were also created this way. The particle system allows you to comb, smooth, puff, cut, and add hair wherever you choose. I combed the eyebrows and eyelashes in a way that would go for the stylistic look I was aiming for.
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The beard was pretty much straightforward. I painted areas where I wanted his beard to grow and defined tiny hair strands for this using Blender's powerful particle system. The eyelash and eyebrows were also created this way. The particle system allows you to comb, smooth, puff, cut, and add hair wherever you choose. I combed the eyebrows and eyelashes in a way that would go for the stylistic look I was aiming for.
Click here to view the full post!