Since I've finished all the character work, I can now move on to set and environment building. In this post, I'll detail the building of Uyir's room.
Click here to read the full post!
Click here to read the full post!
Since I've finished all the character work, I can now move on to set and environment building. In this post, I'll detail the building of Uyir's room.
Click here to read the full post!
1 Comment
In this post, I'll detail how I went about transforming the old man to a little girl (poor old man :( ). In the film, she will be playing the role of Uyir's sweet granddaughter and her character will be quite significant in the film. Thus, I needed to ensure that I also put in a good amount of effort to make her look as detailed as possible. I could have simply just started from scratch but that would have taken another month (as that's how long the old man took). Especially considering I would have to do all the modelling again, texturing, re-define the same shape keys, rig, etc, I would have likely lost motivation. I was looking for a solution to minimise effort and maximise output and I found out how to do it in Blender! The solution simply involves transforming the old man into the granddaughter thereby preserving the shape keys, rig and skin/eye shader. All I had to change was the skin texture, eye colour and proportions of the body.
Click here to read the full blog post! |
DananI'm the guy making this film! I've made some other films too.. Archives
March 2015
Categories |